Qwirkle Score Keeper

Each turn, enter the points for whoever played. Use the +6 button for a Qwirkle. Highest total wins.

Saved on this phone · No sign-up

Scoring summary

  • Each row is one turn. Enter the points for the player who played; leave the others blank.
  • Use the +6 bonus button to add 6 for a Qwirkle (a line of six scores 12) or for going out. Type the rest of the points for the turn as usual.
  • The player with the highest total wins. The keeper does not apply a tiebreak.

Read the full Qwirkle rules