Qwirkle Score Keeper
Each turn, enter the points for whoever played. Use the +6 button for a Qwirkle. Highest total wins.
Saved on this phone · No sign-up
Scoring summary
- Each row is one turn. Enter the points for the player who played; leave the others blank.
- Use the +6 bonus button to add 6 for a Qwirkle (a line of six scores 12) or for going out. Type the rest of the points for the turn as usual.
- The player with the highest total wins. The keeper does not apply a tiebreak.