Contract Bridge (rubber) Score Keeper
For each deal, enter the declaring side, the contract and the tricks taken. The keeper scores the rubber and tracks vulnerability.
Saved on this phone · No sign-up
Scoring summary
- Pick the declaring side, the contract (level, suit and any double), and the tricks the declaring side took. Add honors if you play them.
- The keeper scores each deal, tracks games, part scores and vulnerability, and adds the rubber bonus (700 or 500). The rubber ends when a side wins its second game.
- Chicago (four deals) is a setting. The keeper does not add the bonus for an unfinished rubber.