Contract Bridge (rubber) Score Keeper

For each deal, enter the declaring side, the contract and the tricks taken. The keeper scores the rubber and tracks vulnerability.

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Scoring summary

  • Pick the declaring side, the contract (level, suit and any double), and the tricks the declaring side took. Add honors if you play them.
  • The keeper scores each deal, tracks games, part scores and vulnerability, and adds the rubber bonus (700 or 500). The rubber ends when a side wins its second game.
  • Chicago (four deals) is a setting. The keeper does not add the bonus for an unfinished rubber.

Read the full Contract Bridge (rubber) rules